I might have to try Ghost of Tsushima eventually, I anticipate it will be a great experience.
But when I get a PS5, my first game will probably be Ghostwire: Tokyo- aesthetically/visually that game to me is possibly #1 just based on what I'm seeing. Tokyo + surrealism is exactly what I want to see.
I just had a random thought about games.
So I was trying to figure out why I don't really like challenge in games much, but I LOVE it when playing a musical instrument, how to put it in words why that is.
I know exactly why now, there are exactly two reasons why:
1) tedious trial and error.
With music, you can isolate the difficult parts. With games, you have to start over from the beginning every single time (boss fights, for example). Imagine how tedious it would be if to learn a four minute song you had to start over from the very beginning every single time. I'd probably quit music at that point.

2) non-replayability.
When I learn a difficult skill, the point is to enjoy the rich complexity that it provides. I don't want to abandon it, I want to revisit from time to time. However, most games don't offer the easy access to replay a boss. So what's the point, unless you play through it multiple times in a short time period (when memory is fresh)? I'm not going to replay a 20-50 hour game right when I finish it, I'm ready to move on. Would be nice if games offered a boss selection screen so that you if you have 20 minutes to burn before bedtime, you can just turn on a game and revisit a boss and take it down better each time, refining your accuracy.
I wonder if there are any (single player) games where those two are not really a problem. If not, then I guess I'll continue to only play games on either easy or medium difficulty (with rare hard mode exceptions).