#### Geometric Deep Learning: The Erlangen Programme of ML

- Frank
- July 6, 2021
- AI
- artificial intelligence
- Cancer
- CNN
- Computer Graphics
- Computer Vision
- Convolutional Neural Networks
- Deep Learning
- drug design
- equivariance
- erlangen program
- geometric deep learning
- Geometry
- GNN
- graph learning
- graph neural networks
- group theory
- hyperfoods
- immunotherapy
- invariance
- Machine Learning
- manifld learning
- Neural Network
- positional encoding
- Proteins
- symmetry
- transformer
- Transformers

The ICLR 2021 Keynote “Geometric Deep Learning: The Erlangen Programme of ML“ by Michael Bronstein is presented below.

Read More#### The Golden Ratio: Is It Myth or Math?

- Frank
- March 11, 2021
- Fibonacci
- fibonacci numbers
- Fibonacci sequence
- Geometry
- golden ratio
- Golden Ratio explained
- golden ratio in nature
- golden ratio spiral
- golden rectangle
- Golden spiral
- It's OK to Be Smart
- it's okay to be smart
- itsokaytobesmart
- joe hanson
- leonardo da vinci
- Math
- Mathematics
- Nature
- PBS
- pbs digital studios
- Phi
- Physics
- public broadcasting service
- science

Along the same lines as my previous post, here’s another aspect of math that needs to be pondered.

Read More#### Non-Euclidean Virtual Reality

Henry Segerman explores this virtual experience of non-euclidean space, which is a joint work with Vi Hart, Andrea Hawksley and Sabetta Matsumoto. Papers: http://archive.bridgesmathart.org/2017/bridges2017-33.html http://archive.bridgesmathart.org/2017/bridges2017-41.html Code: https://github.com/hawksley/hypVR https://github.com/henryseg/H2xE_VR

Read More#### Turning Real Life into a Video Game in 10 minutes

- Frank
- April 13, 2020
- 3D
- asset
- assets
- basic
- basics
- Beginner
- brackeys
- develop
- Development
- display
- display.land
- easy
- Free
- Game
- Games
- Geometry
- land
- Learn
- library
- material
- materials
- megascan
- model
- Models
- phone
- photogrametry
- photogrammetry
- quixel
- real life
- scan
- scanning
- texture
- textures
- Tip
- Tutorial
- ubiquiti6
- Unity
- Unity3D
- virtual

Brackeys explores Photogrammetry to create a video game using 3D Scans of real world environments.

Read More#### The Strange Math of Higher Dimensions

- Frank
- June 9, 2019
- Geometry
- Interesting
- Math

Every since getting into Data Science, I have been fascinated with the idea of exploring data in higher dimensions. Actually, this fascination dates back to a lecture in college on data structures, where the professor talked about visualizing five dimensional arrays. What does this space look like? Are we capable of even imagining such spaces?

Read More#### Non Euclidean Geometry

- Frank
- January 22, 2018
- AI
- Geometry
- Math

From time to time, the term “non-Euclidian geometry” comes up in the context of creating models for AI systems. Here’s a great explainer of what non-Euclidian geometry.

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