How are you aligned?

Started by CaughtintheGaze, September 17, 2012, 01:20:39 AM

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Wanderer

Based on your answers to the quiz, your character's most likely alignment is Neutral.

Neutral

A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. The common phrase for neutral is "true neutral." Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

As for the second test:

Lawful Good Elf Ranger Mage

(must be good, good being right there in the title)

CaughtintheGaze

Lawful Good Dwarf Ranger Fighter

Follower Of Mielikki

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- XXX (3)
True Neutral ---- X (1)
Chaotic Neutral - (-4)
Lawful Evil ----- XX (2)
Neutral Evil ---- X (1)
Chaotic Evil ---- (0)

Race:
Human ---- XXX (3)
Half-Elf - XXX (3)
Elf ------ XXX (3)
Halfling - (-9)
Dwarf ---- XXXXXXXXX (9)
Half-Orc - XXXXXXX (7)
Gnome ---- (-1)

Class:
Fighter - XXXXXXXXX (9)
Ranger -- XXXXXXXXXX (10)
Paladin - XXXXXX (6)
Cleric -- XXXXXXX (7)
Mage ---- (0)
Druid --- XXX (3)
Thief --- (-6)
Bard ---- (0)
Monk ---- XXXXXXX (7)

Drasko

Chaotic Good Human Druid Paladin

Follower Of Shaundakul

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.

Detailed Results:

Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XX (2)
Chaotic Good ---- XXXXX (5)
Lawful Neutral --  (0)
True Neutral ----  (0)
Chaotic Neutral - XXX (3)
Lawful Evil -----  (-1)
Neutral Evil ----  (-4)
Chaotic Evil ---- XXX (3)

Race:
Human ---- XXXXXXX (7)
Half-Elf -  (0)
Elf ------ XXX (3)
Halfling -  (-5)
Dwarf ----  (-4)
Half-Orc - XXXX (4)
Gnome ----  (0)

Class:
Fighter - XXX (3)
Ranger -- XXX (3)
Paladin - XXXX (4)
Cleric --  (-2)
Mage ----  (-1)
Druid --- XXXXX (5)
Thief ---  (-3)
Bard ---- XXX (3)
Monk ----  (-6)

kishnevi

I came out as a Neutral.

Have y'all noticed how many of these descriptions end with the the assertion that "XX is the best alignment you can be"

Florestan

Quote from: Jeffrey Smith on September 18, 2012, 05:48:28 PM
Have y'all noticed how many of these descriptions end with the the assertion that "XX is the best alignment you can be"
I did. Everybody is the best, logically implying that nobody is good...  ;D
"Beauty must appeal to the senses, must provide us with immediate enjoyment, must impress us or insinuate itself into us without any effort on our part." - Claude Debussy

CaughtintheGaze

Quote from: Florestan on September 19, 2012, 12:18:48 AM
I did. Everybody is the best, logically implying that nobody is good...  ;D

Well not really. What it means is that if you're able to optimize yourself to the fullest, this is the best possible outcomes. There are a plethora of outcomes for which someone of your alignment can achieve. The one that they selected for you is simply the 'best' given what they know.